職位描述
Your role The Visual Effects Artist implements, under supervision, video game special effects in accordance with a project’s artistic direction and production deadlines. He/she has strong artistic skills, and an understanding of the technical constraints on the target platforms.你的角色作為特效藝術家你會根據項目的藝術指導和制作截止日期制作游戲特效。美術能力強,了解目標平臺的技術限制。 Visual Art: o Using a variety of particle systems, create all aspects of special effects artwork: o Particle system templates and animation o Particle textures o Particle models (as necessary) o Lighting o Good knowledge of in-game special effects, including: o Smoke o Explosions o Fire o Weather o Atmospherics o Water o Light/Energy o Damage o Full screen filters o Post processing視覺藝術:使用各種粒子系統,創建所有方面的特效:粒子系統模板和動畫粒子貼圖粒子模型(如有需要)燈光照明熟悉游戲中的特效,包括:煙霧爆照火焰天氣氛圍水燈光/能量破碎后期效果 What you will do Coming with creative ideas and solutions to the assigned tasks and proactively communicate task status to your peers, customers, and Leads.Correct defects discovered by QC or your customers in a timely fashion.Work within the technical limitations of a variety of game engines.Collaborate with Graphics Technical Artist to ensure necessary technology/features are present in order to reach the visual ****s.Share artistic knowledge with Artists, support them when needed.你的日常工作對分配的任務提出創造性的想法和解決方案,并主動與同事、客戶和領導溝通任務狀態。及時糾正QC或你的客戶發現的缺陷。在各種游戲引擎的技術限制下工作。與技術美術或者圖形程序合作,以確保必要的技術/功能,以達到視覺基準。與其他特效藝術家分享藝術知識,在需要時給予支持。 What you should be equipped with:Graduated with a 4-year bachelor’s degree.A minimum of 5+ years creating real-time special FX for video games. Experience with crafting consistently brilliant, eye-catching, real-time FX using Photoshop, Max, and in-game FX systems. Able to paint stylized FX textures from scratch, matching an established ****. Proficient with 3D graphics, particle systems, physics, ribbons, etc. Working knowledge of rendering engines. Solid game design awareness and an exceptional game design-oriented collaborator. Self-driven, and an excellent communicator. Work with art lead artist and other leaders to support the game vision, provide/receive feedback, and improve by participating in regular team events such as reviews and scrums, with the goal of creating high-quality VFX. 你應該具備獲得四年制學士學位。至少5年以上制作主機游戲實時特效的經驗。使用Photoshop, Max和游戲中的FX系統,制作引人注目的實時FX的經驗。能夠從零開始繪制FX貼圖,匹配既定的風格。精通3D圖形、粒子系統、物理、條帶等具有渲染引擎的工作知識。優秀的游戲設計意識和杰出的游戲設計合作意識。自我驅動,優秀的溝通能力。與美術主管和其他領導合作,支持游戲愿景,提供/接收反饋,并通過參加定期的團隊活動(如評和scrum)進行改進,以創造高質量的視覺效果。 Your bonus points:Good understanding of art fundamentals: color theory, lighting, shape, composition, etc.Must be creative and be able to adapt to a variety of art ****sGood organizational and analytical skills, and able to solve problems.Passion for creating and playing games, regardless of platform or genre.Able to work under pressure and take constructive criticism.Good communication skills. English ability a plus.****ing skills (Max ****, Python, HLSL) a plus.你的加分項對藝術基礎有良好的理解:色彩理論,燈光,形狀,構圖等必須具有創造性,能夠適應各種藝術風格良好的組織和分析能力,能夠解決問題。熱愛創造和玩游戲,無論平臺或類型。能夠在壓力下工作并接受建設性的批評。良好的溝通能力。英語能力優先。具備腳本技能(Max ****, Python, HLSL)優先。 Portfolio Requirements:It is required that you submit a portfolio of your work with your application. You may do so by providing a **** or attaching documents to your resume. 作品要求:申請時需要提交一份作品集。你可以通過提供鏈接或附加文件到你的簡歷來做到這一點。
企業介紹
育碧成都自2008年建立后已成為中國西部地區主要游戲研發工作室之一,并擁有超過320名員工致力于研發育碧旗下的經典游戲。我們與其他育碧工作室合作研發了多個AAA游戲,如《刺客信條》、《碧海黑帆》及《榮耀戰魂》。同時我們也致力于自主研發休閑類游戲,如《瘋狂兔子:奇遇派對》以及將多款育碧經典游戲移植到Switch平臺。同時,育碧成都工作室也是研發前沿性技術的領軍者,其“Games As A Service (GAAS)” 的理念帶領企業不斷推陳出新。成都工作室的技術團隊開發的產品被運用于育碧旗下眾多知名游戲品牌,有效協助研發團隊基于科學數據做出準確決策。 Established in 2008, Ubisoft Chengdu is one of the key game studios in western China and a full-fledged production center, with over 320 talents contributing to Ubisoft’s line-up. We have a strong track record of co-development on Ubisoft’s biggest brands such as Assassin’s Creed?, Skull and Bones? and For Honor?, as well as developing casual games such as Rabbids party game and bringing hit titles to Switch. Meanwhile, we are also a pioneer in cutting-edge technology driving Ubisoft’s “games as a service (GAAS)” ethos. Chengdu’s technology team develops products that empower production teams to make educated, data-driven decisions on hit Ubisoft brands.